Most of the cutscenes look moderately nice, but as soon as the action begins everything gets substantially uglier. Pick some aspect of the game, and I’d say I was relatively satisfied by it. Not dazzled, not disappointed, just generally okay with the whole thing. Rather, I’d say I was…I don’t know, whelmed. While the preceding paragraph may leave the impression that I was wholly underwhelmed by RE Revelations 2’s Vita version, that’s not entirely accurate. (I say “presumably” because I forwent those console versions in favour of waiting for the game on the Vita.) There aren’t any game-breaking bugs or glitches, the controls generally work as they’re supposed to, and the whole thing more or less approximates the experience the game presumably delivered on consoles. ![]() ![]() It delivers that action game fix I was hoping for, and it does so in a fully competent manner. To say, then, that RE Revelations 2 lived up to my expectations probably doesn’t mean all that much. ![]() I didn’t have any illusions about it, obviously: I didn’t expect I’d be getting another Uncharted: Golden Abyss or Killzone Mercenary or anything, but I figured this late port would fill a niche that’s been a little underserved in recent…well, years, if we’re being realistic. No matter how much I may love indie games, no matter how much I’ve come to appreciate Japanese games, the truth is, I’m always eager to play more full-fledged 3D action game on Sony’s handheld. ![]() I’ll be honest here: the odds of me disliking Resident Evil Revelations 2 on the Vita were extraordinarily slim from the get-go. Also On: PS4, PS3, Xbox One, Xbox 360, PC
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